Designing experiences for better health and wellness
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Pear Therapeutics

I lead and manage a team of Product Designers and UX Researchers as we build the world’s first FDA-cleared prescription digital therapeutic apps to treat serious diseases like Addiction, Insomnia, Schizophrenia and Depression.

I am responsible for the UX team’s work in the areas of user research, service design, design strategy, visual design (high fidelity mockups, design systems, component libraries), and prototyping/animation. I am also comfortable jumping into hands-on work using Figma, my design tool of choice.

In 2019, I tripled the size of the UX team, recruiting and retaining incredible talent in both Product Design and UX Research. I coach and mentor my team, providing sponsorship and opportunities for career growth. I love learning and growing with them as we navigate this brand new space of prescription apps.

Please see some examples of my work and my team’s work below.

reSET/O

reSET/O

Research-driven redesign and delivery (on time!) of not one but two FDA-cleared Prescription Apps to treat Substance Use Disorder and Opioid Use Disorder. Engagement and adherence jumped by 20% after the redesign.

UX Research: Joey Knelman
Design: Harley Thomas

UX RESEARCH, DESIGN, USABILITY TESTING

Somryst

Somryst

Design translation and usability testing of Somryst, our 3rd app to be cleared by the FDA to treat Insomnia. Virtual study design including remote consenting and monitoring of ~1000 patients.

UX Research: Ambika Gopalan
Design: Madhavi Jagdish, Sly Younossi

UX RESEARCH, DESIGN, USABILITY TESTING, MARKET ANALYSIS

Pear 004

Pear 004

Research and design of an incredibly engaging app for patients with Schizophrenia.

UX Research: Ambika Gopalan
Design: Justin Kodama

UX RESEARCH, DESIGN, USABILITY TESTING

Pear 006

Pear 006

Co-design and content creation with MS patients, leading to a conversational intervention to treat symptoms of depression in these patients.

UX Research: Joey Knelman
Design: Jillian Ahrens

UX RESEARCH, CO-DESIGN, PATIENT PANEL

Pear 008

Pear 008

A gamified version our app for Opioid Use Disorder, developed upon successful receipt of a NIDA grant.

I was Co-Principal Investigator for Phase 2 of the grant overseeing research and design.

UX Research: Joey Knelman
Design: Zhen Zeng

UX RESEARCH, DESIGN, GAMIFICATION

Discovery

Discovery

Research and design of apps in our Discovery pipeline for a myriad of indications ranging from Congestive Heart Failure to Migraine.

Design: Sly Younossi, Eric Jonash

UX RESEARCH, DESIGN WORKSHOPS